Help me, Obi-Wan Kenobi. You're my only hope.
Bothan SpynetGeneral informationLeader(s)HeadquartersHistorical informationDate foundedOther informationAffiliation
As an extension of the Bothan Way, the Bothan Spynet was developed circa 300 BBY as a means to collect intelligence on potential political enemies, which to Bothans, included all individuals, species and governments (particularly the Empire). No other spy network in the galaxy could claim the level and expansion of Bothan Spynet; the Spynet consisted of thousands of spies, informants and data collection droids that fed into a centralized command structure. Using trade, bribery, espionage and observation, the Spynet obtained information from every corner of the galaxy. Despite many other species being active agents of the Bothan Spynet, positions of authority were filled almost exclusively by Bothans.
Organization and roleEdit
This intelligence agency operated as an underground system that bought and sold information.[1] The Spynet worked to gather information from a wide variety of sources from agents, moles, surveillance and numerous other methods. It was claimed that any secret was capable of being discovered by the Bothan Spynet who would use it to find a way of gaining profit from the information. In terms of organization, it consisted of many clan groups that operated with relative autonomy. However, the nature of Bothan society meant that suspicion led to none of these groups actually trusting one another.[2]
Not all agents of the Spynet were Bothans as the species found it a wise move to recruit members of other races into their ranks. This was because of the Bothan's negative reputation in certain parts of the galaxy. Such a reputation made cooperation and their covert operations difficult to accomplish which was why members of a native species were able to move where a Bothan could not. However, the loyalty of such agents was never guaranteed which was why the Spynet resorted to such acts as blackmail of unruly agents into ensuring their cooperation. Though not proud of such measures, they ensured the success of an operation but the truth of these unscrupulous practices were kept hidden.[2]
The Spynet operated agents and bases on many worlds where they maintained 'op-fronts'. These were businesses, homes, and other hideouts that were sites from where their intelligence operations were conducted. The majority of these op-fronts were legitimate establishments such as cantinas, factories, shipping concerns and warehouses. From these locations, operatives coordinated various activities that ranged from monitoring local newsnets for leads to slicingcomputers of local government or industrial networks. Many of these op-fronts helped transfer information and operatives across the web of the spynet.[2]
Dedicated bases and safehouses were maintained by the Bothan Spynet for its agents. As secrecy was important, most of these bases were stand-alone facilities that were concealed in small bunkers or even cleverly disguised as geological features. In some cases, they were masked as farms or sections of unused power generators. Rumors even spoke of the Bothans maintaining several mobile bases in the form of tramp and bulk freighters that moved across the spacelanes.[2]
Being an espionage body, the operations of the Spynet at times led it to allying with criminal organizations, Imperials, Hutts and other unsavory groups in order to achieve their secret objectives. The Bothans labored hard to maintain the Spynet's integrity though this was partly compromised by enemy agents, moles, rival clans or factions that spy on one another. Counter-spies were thus able to gain access to a vast sum of information that they were able to pass to interested parties without Bothan operators being aware of this act.[2]
HistoryEdit
Together with its military component, Bothan Military Intelligence, the Spynet was one of the most comprehensive and thorough intelligence outfits in the galaxy, serving Bothan interests first and selling its services second.
After the outbreak of the Galactic Civil War, the Bothan spy network primarily benefited the Rebel Alliance, but also to a lesser extent the Empire. The Spynet, under the leadership of Koth Melan, proved crucial to the Rebel Alliance in providing information on Imperial military plans, commerce shipping schedules and personnel intelligence, although their services were also bought by the Empire and Fringe elements.
During the reign of the New Order, the Bothans operated an intelligence web that stretched across the entire Galactic Empire. Indeed, in the Imperial Handbook: A Commander's Guide, it was made explicit that the Bothan Spynet was not under Imperial control, and that if anything they were suspected to be in league with the Rebel Alliance. In the past, the Spynet had proven to be a great asset to the Rebel Alliance though they believed it was simply used by the Bothans to benefit themselves. Despite Clan Alya, represented by Borsk Fey'lya, joining the Alliance - it was believed that the intelligence organization worked to place its own interests ahead of the Rebel cause when necessary. In fact, it was held that the Spynet lacked any true allegiance to any one group though the likes of Koth Melan were known to be partial to the Alliance to Restore the Republic.[2] The Rebel GeneralCarlist Rieekan, in a footnote relating to the Imperial Handbook's accusation about the Bothan Spynet's allegiance, stated that while not all of Bothan Spynet was in league with the Rebel Alliance, enough members of the group were aligned with them.[3]
Their usefulness culminated in the capture of plans for the second Death Star after identifying their location aboard Suprosa. Instrumental to the successful capture of the plans was the use of highly trained spies known as Bothan commandos. However, due to the fact that the Empire had wanted the Rebellion to gain access to the Death Star plans, some among the Rebellion questioned the loyalty and effectiveness of the Bothan spies. Corran Horn remarked that the Bothan's arrogant attitude originated from the information that they had gotten, saying that though they were tricked, they wore the deception like a badge of honor.
After the Galactic Civil War, the Spynet continued to operate independently of the New Republic Intelligence Service. It remained as active during the reign of the New Republic as it did under the rule of the Empire.[1]
MilitaryEdit
The Bothan Combat Response Element was started by Bothan volunteers for the New Republic Defense Fleet in 9 ABY to counter the growing danger of the Imperial Remnant. They were placed under the command of CaptainKursk Mal'ia. The Bothan Combat Response Element maintained a fleet of Bothan Assault Cruisers as well as other capital ships. Bothan spies were known as masters of stealth, especially because they could sneak into enemies' areas without being detected. Also, they were known to carry hand-held disintegrator weapons which could vaporize enemy troops.
AppearancesEdit
SourcesEdit
Notes and referencesEdit
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Invincibility
Pause the game in Story, Instant Action, or Galactic Conquest mode and press Up(3), Left, Down(3), Left, Up(3), Left, Right. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effect.
Infinite ammunition
Pause the game in Story, Instant Action, or Galactic Conquest mode and press Up, Down, Left, Down(2), Left, Down(2), Left, Down(3), Left, Right. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effect. Note: Your ammunition will decrease, but will refill instantly after reloading.
Low resolution soldiers
Pause the game in Story, Instant Action, or Galactic Conquest mode and press Down(3), Up(2), Left, Down(5), Left, Up(3), Left. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effect.
Funny captions when rebels are killed by Wampas
Pause the game in Story, Instant Action, or Galactic Conquest mode and press Up, Down, Left, Down, Left, Right. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effect.
Slow motion sounds
Pause the game in Story, Instant Action, or Galactic Conquest mode and press Up(3), Left, Up, Down, Up(2), Left, Down(3), Left, Up, Down(2), Left, Right. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effect.
Pause the game in Story, Instant Action, or Galactic Conquest mode and press Up(4), Left, Up(2), Down, Left, Down, Up(2), Left, Right. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effect.
Infinite hero or villain
Select Instant Action mode, choose your levels, then go to the options menu before you start. Select 'Hero', then change the options to Best Player, Time Limit 1 second, and the time for hero to become available to 'Always'. You can start the game selecting the hero, and when you die you can pick them again immediately. Additionally, select Instant Action mode, choose your levels, but do not launch. Go to the options and choose the 'Hero' selection. Change the options to the following: Best Player, 4 Points, and the time for the hero to become available to 4 seconds. Your hero or villain can still die and the meter runs out, but you only need to kill four people for four points to unlock the hero or villain again. Also, if you get the points when you are playing as the hero or villain, when you die while playing as the hero or villain they still count as the points -- you can pick to play as them immediately.
All hero classes
Select Instant Action mode, then choose Mos Eisley as your level and Assault as the game type. When you begin the game you can pick between heroes and villains and fight as any of the 'Hero' type character classes with no time limit.
Playing as a Jedi hero/villain
It may be very easy to kill people as a hero, but there are some special moves and techniques other than the standard saber combos. You can do extremely deadly and long combinations of lightsaber strikes against enemies by Force Running/Sprinting into a group of them and pressing Attack while still sprinting. This releases a group of moves that are much deadlier against groups of opponents. This is useful when clearing hallways or passages. You can also do lightsaber combos while Force Jumping by pressing Attack in mid-air. This is useful for killing Jet Troopers as a Jedi or taking a out lightly armored vehicles or any vehicle low on heath that is higher up. You can use the 'lightsaber lock' to block enemy fire coming directly at you. Make sure to face your enemies as best as possible to block their fire, and use the crosshair that appears temporarily in this mode to better aim your ranged attacks (Force, lightsaber throw). Instead of running around the map randomly trying to kill anyone you see, find a group of opponents, then activate lightsaber lock to block all their shots as you Force Run at them and then unleash a deadly combo while you are in their midst. Also, some heroes are better than others. Even though you have a limited choice for each map, try to choose a team that has a better hero or villain. Some Jedis are much faster and lethal in terms of close combat and lightsaber skill. Obi-Wan Kenobi, Darth Maul, Luke, Pilot Luke, Ki-Adi Mundi, Ayala, Yoda, and Mace Windu are recommended if you like using a lightsaber and running around. Other heroes and villains are much slower with a lightsaber and are not as good at fast or close combat, but are slightly more powerful than the others and have a better understanding of the Force. These characters include Darth Vader (Force Choke), 'The Emperor' Palpatine (Sith Lightning), and Count Dooku. Use a character that best fits your playing style.
Easy space battle kills
First, make sure the enemies' shields are down, then select a soldier with a blaster rifle. Take a fast ship and fly directly into the docks (it has a blue film over it), land, and get out. All of the enemies will be lightly armed because they are pilots. Open fire. Most will not return fire. Also, most enemy ship have an objective to destroy inside them. Additionally, lock on to a structure such as the life support system or bridge. Make a preliminary strafing run straight along the ship. After passing the target, pull up with full thrusters. When the targeting arrow goes from the front of the screen to the back of the screen, decrease all engine power. Continue pulling back until you see the target. Line up with the target and do a half roll. This maneuver will allow you to make several runs, unloading on the target and avoiding as much enemy fighters as possible.
Instead of holding back on the Analog-stick to flip your ship around after strafing a structure, press B(2) then press the Analog-stick to either side. This is the secondary evasive maneuver, which will flip your ship around automatically. This method is much faster. Also, do not use your missile until you are close to the structures. The missiles on the Y-Wings and Tie Bombers do not have the range to get to your target and they drop off before they get there. If they are fired too early, you will not do any damage to your target.
During Galactic Conquest, buy the bonus Sabotage. When you have a space battle, the enemies ships will be easy to destroy.
Get a troop transport and land it in the enemy hanger. It will then act as a command post so you can start in the enemy ship. Note: Sometimes you may have to use two ships. If you go into their rooms (for example, the engine rooms) and set your bomb there, it will explode the same with the shield generator and in the other rooms (even the tube that in the center of all the turret command places). After that is done, get a bomber and take out the remaining places on the outside.
While in a space battle, take a transport to the enemy's space cruiser for sabotage. Land and make sure no one is in it or they will destroy it. When no one is in it, it will stay there for the rest of the battle. When you die, the transport acts as a command post for your team so you can go into the enemy ship much faster than taking another fighter from your hanger.
This following is a list of the battle ship's weak points:
Auto turrets: Enter the ship's interior and you will see a cylinder shaped console with different monitors. Use two pilot bombs to destroy it.
Engines: Enter the interior, then turn to the right. Go through the door and destroy the four giant glowing tubes with three bombs.
Life support system: Enter the ship's interior and to the left should be a door. Enter it and you will see a giant blue screen ahead. Destroy it with three bombs.
Shields: Run into the interior and move past the auto turret controls. Enter the door, then run down the passage. There should be a giant lightning-filled tube. Place six bombs on the glass. To do this, aim up and touch the glass.
Use the following trick to destroy turrets easily. When you start a space battle, go to the turret stations and get in one. Switch to a turret (Black) where you can get a good view of an enemy turret (click Right Analog-stick to zoom in). Once you have an enemy turret in your sight, shoot as much of it as you can before it starts shooting at you (if someone is in it). Once their turret starts shooting at you, immediately get out of your turret (Y) and wait about five seconds. Get back in. By this time the turret may have turned back around. Repeat this process as many times as desired, or until all other turrets are out of your view.
Easy tank kills
Place proximity mines on the tanks (Vanguard, Heavy Trooper, Shock Trooper) and any other kind of vehicle, except for the assault vehicles such as the AT-TE. A more difficult way is to use a sniper technique. Fire from a safe location. Target the vehicle, wait until the reticule turns red, then fire. Another useful bombardment unit is any that carry a recon droid. Their self-destruct mechanism makes them a formidable bombardment unit.
Easy Slicing points
Sneak aboard the Rebel capital ship and wait by the Y-Wing until someone gets in it. Then, use your torch to slice into it. You can cause it to explode if in the air, getting points in the process. Repeat this as many times as desired.
Slow enemies from getting to their ships
Get into a heavy transport (for example, a LAAT Gunship or Droid Gunship). Make sure no one else is in it except you, then fly over to the enemy hangar. Land and get into one of the scout fighters in that hangar (for example, a Jedi Starfighter or Tri-Fighter). Quickly fly back to your capital ship. To do this even more quickly, do the boost, and if the enemy frigates are not destroyed yet, fly out of the hangar, go down a good ways, then level your ship out again. When you have reached your hangar, land and see if your other transport is there. If it is, get in. Make sure no one is in it but you. Repeat the process described again. If it is not there, either just waste time and wait, or get into a X-Wing or ARC-170. There will now be two of your transports in the enemy ship, and they will spawn many of your men. By doing this, you have bought yourself lots of time to disable the enemy ship. It is important to make sure no one but you is in the ship because if someone else is in there they will not get out when you land; and if you get out, they will take off and crash.
Regenerate health and ammunition
If there is an ammunition or medical droid on the other side of a thin wall (i.e. in space if you go into another hangar and the main room has thin separator walls between the doors and the droids), it can heal you through the wall. No one on the other side can shoot you unless they use a bomb, grenade, rocket, etc., which rarely happens.
Repairing shields
You can always repair your shields. Just use the torch, but do not get too close to the glass or it will not work. This takes awhile, but is helpful. Also on ground battles you can use the torch to slice (hijack) enemy vehicles.
Break the ground with Mace Windi
Jump and press Fire. You should go down and break the ground, sending anyone around you flying.
Easier completion of Tantive IV mission
In the mission on Tantive IV (blockade runner), the first and last objective are very difficult. At the start, once the door explodes and opens, use your thermal detonators. Get to the CP and keep dodging bullets and firing while standing near the CP until it is turned to your faction. This may take a few attempts, but it will work. Use Darth Vader after you have captured it. Use a regular Stormtrooper to take care of Leia. She should be around where you started the level. Use your grenades to soften her up, then your rifle to finish her off.
Jango Fett comment
Select the Kamino map and set the hero counter to whatever desired, then wait until you can play as Jango Fett. A Clone will exclaim 'Its Jango Fett! And he's brought his head!', referring to the scene in Star Wars: Episode 2 - Attack Of The Clones, when he was decapitated during the assault on Geonosis.
Special units
Get the indicated number of points in battle to unlock the corresponding special unit:
Special units are used for special tasks. The Bothan Spy's regeneration ability can be useful for your troops to go in and storm the enemy's defense because they have better stamina. Their stealth ability is useful because it allows you to get into an enemy CP, capture it, and destroy the enemy's vehicles with the time bomb. The Wookies have strength and endurance with their bowcaster, as it will be a one-hit kill for almost any opponent. Their grenade launcher is useful for groups of enemies. The Recon Droid is useful for scouting, backup, and groups of enemies with their self-destruct mechanism. The Dark Trooper is useful for transport and assault. Their Jumppack can carry them great distances across the battlefield and their Arc Caster causes serious damage. Their charge shot should be used on multiple enemies. The Imp Officer is ally support and group assault. Their rage is used for extra damage so that they can storm the enemy's defense. Their mortar launcher is similar to the Wookie's grenade launcher. The Jet Trooper is used for transport and Droideka disabling as well as scrap metal destroying. The Jet Trooper can carry them across them great distances. Their EMP launcher is used for disabling the Droideka's sheilds. Clone Commanders are a brick wall; they have heavy firepower and are useful for ally support. Their chain gun is like a machine gun, with faster firing. Their rally ability should be used to bulk up your and your ally's defense. The Magna-Guard is for heavy fire power and bombardment. The RLR Bulldog is for vehicles and groups of enemies. The mortar launcher is same as the grenade launcher and the recon droid for the above. Droidekas are a brick wall and have heavy firepower. With their personal shield emitter, they are a brick wall. Use the four built in repeating blaster rifles for lots of damage.
Rank list
Earn the indicated number of medals in combat to advance to the next rank:
Reach the Legendary rank in the indicated class to unlock the corresponding weapon:
Successfully complete the indicated task to unlock the corresponding bonus for that rank:
Successfully complete the indicated task to unlock the corresponding medal and bonus:
Adventure ConHero character locations
The hero characters can be found at the following locations:
The center command post is always a good offensive position.
Use your units' advantages. If you are facing a lot of enemies, use the trooper unit. If you are up against vehicles, use heavy weapons.
Use the right unit for the right level. For example, use an engineer for lots of turrets/vehicles. Use snipes for high places with little cover below.
Always keep moving, because if you stop, you are a prime target for snipers.
Use vehicles a lot, as they keep you safe, you get lots of points with them, and some are much faster than walking.
When in vehicles, fill them up. The more weapons you can have going at once, the better.
Kill the most threatening units first. For example, if in a vehicle, take out the heavy weapons units.
Check out an area before you go into battle, so you see the turrets and other dangerous areas.
Use tactics, as charging into battle usually does not work.
Use cover a lot, such as rocks, logs, walls, water, and even grass.
If you are taking a CP, try to stand next to a health droid.
If you are having trouble defeating enemies, try to take out the enemy in ones and twos. This will get you a lot further, and you will come out with a lot more health.
If you are finding something difficult, play on the Hard difficulty setting for a few battles. When change back the difficulty setting, things should seem a bit easier.
Take allies with you wherever you go. Allies = firepower = enemies die = easy CP's = you win.
Bombers
Scouts/Inteceptors
Starfighters
Transports
Posted by3 months ago
Shadow Trooper
Shadow Troopers represented the dark far reaching hand of the Empire in the galaxy. Notorious for sabotage and assassinations, these troopers along side their Death Trooper cousins made the rebellion fear the color black.
Abilities:
Reactive Cloak
Sticky Charge
Switch Configuration
Weapon: T-21 Heavy Blaster Rifle Conversion
This weapon is commonplace for Imperial Special Forces. This specific weapon is capable of switching configurations from assault (rapid fire/less damage) to sniper (single fire/high damage)
Bothan Spy D. aromatic hydrocarbons pdf.
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As one of the galaxy's most sneaky people they found their way into the service of the Rebellion's covert forces. Responsible for the feat of stealing the second Death Star plans and many other sabotage missions against the Empire, Bothans have earned a reputation of being nowhere and everywhere at once.
Abilities:
Adaptive Cloak:
Silenced Disruption Pistol
Flash-bang
Weapon: CR-41 Incinerator
A weapon designed to quickly eliminate targets at close range the Incinerator is the perfect tool for an infiltrator. Due to its power and damage output cooling is a massive concern. There will be no options for insta cool which forces the Bothan to either retreat through cloak or attempt to flash bang their attacker.
These are just my ideas for how the infiltrator class could play out on OT maps. If you got any ideas I would love to hear them.
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Note: This is the 2005 game by Pandemic Studios, not to be confused with the 2017 game Star Wars: Battlefront 2 by EA DICE.
Infinite hero or villain
Select Instant Action mode, choose your levels, then go to the options menu before you start. Select 'Hero', then change the options to Best Player, Time Limit 1 second, and the time for hero to become available to 'Always'. You can start the game selecting the hero, and when you die you can pick them again immediately. Additionally, select Instant Action mode, choose your levels, but do not launch. Go to the options and choose the 'Hero' selection. Change the options to the following: Best Player, 4 Points, and the time for the hero to become available to 4 seconds. Your hero or villain can still die and the meter runs out, but you only need to kill four people for four points to unlock the hero or villain again. Also, if you get the points when you are playing as the hero or villain, when you die while playing as the hero or villain they still count as the points -- you can pick to play as them immediately.
All hero classes
Select Instant Action mode, then choose Mos Eisley as your level and Assault as the game type. When you begin the game you can pick between heroes and villains and fight as any of the 'Hero' type character classes with no time limit.
Playing as a Jedi hero/villain
It may be very easy to kill people as a hero, but there are some special moves and techniques other than the standard saber combos. You can do extremely deadly and long combinations of lightsaber strikes against enemies by Force Running/Sprinting into a group of them and pressing Attack while still sprinting. This releases a group of moves that are much deadlier against groups of opponents. This is useful when clearing hallways or passages. You can also do lightsaber combos while Force Jumping by pressing Attack in mid-air. This is useful for killing Jet Troopers as a Jedi or taking a out lightly armored vehicles or any vehicle low on heath that is higher up. You can use the 'lightsaber lock' to block enemy fire coming directly at you. Make sure to face your enemies as best as possible to block their fire, and use the crosshair that appears temporarily in this mode to better aim your ranged attacks (Force, lightsaber throw). Instead of running around the map randomly trying to kill anyone you see, find a group of opponents, then activate lightsaber lock to block all their shots as you Force Run at them and then unleash a deadly combo while you are in their midst. Also, some heroes are better than others. Even though you have a limited choice for each map, try to choose a team that has a better hero or villain. Some Jedis are much faster and lethal in terms of close combat and lightsaber skill. Obi-Wan Kenobi, Darth Maul, Luke, Pilot Luke, Ki-Adi Mundi, Ayala, Yoda, and Mace Windu are recommended if you like using a lightsaber and running around. Other heroes and villains are much slower with a lightsaber and are not as good at fast or close combat, but are slightly more powerful than the others and have a better understanding of the Force. These characters include Darth Vader (Force Choke), 'The Emperor' Palpatine (Sith Lightning), and Count Dooku. Use a character that best fits your playing style.
Easy space battle kills
First, make sure the enemies' shields are down, then select a soldier with a blaster rifle. Take a fast ship and fly directly into the docks (it has a blue film over it), land, and get out. All of the enemies will be lightly armed because they are pilots. Open fire. Most will not return fire. Also, most enemy ship have an objective to destroy inside them. Additionally, lock on to a structure such as the life support system or bridge. Make a preliminary strafing run straight along the ship. After passing the target, pull up with full thrusters. When the targeting arrow goes from the front of the screen to the back of the screen, decrease all engine power. Continue pulling back until you see the target. Line up with the target and do a half roll. This maneuver will allow you to make several runs, unloading on the target and avoiding as much enemy fighters as possible.
During Galactic Conquest, buy the bonus Sabotage. When you have a space battle, the enemies ships will be easy to destroy.
Get a troop transport and land it in the enemy hanger. It will then act as a command post so you can start in the enemy ship. Note: Sometimes you may have to use two ships. If you go into their rooms (for example, the engine rooms) and set your bomb there, it will explode the same with the shield generator and in the other rooms (even the tube that in the center of all the turret command places). After that is done, get a bomber and take out the remaining places on the outside.
While in a space battle, take a transport to the enemy's space cruiser for sabotage. Land and make sure no one is in it or they will destroy it. When no one is in it, it will stay there for the rest of the battle. When you die, the transport acts as a command post for your team so you can go into the enemy ship much faster than taking another fighter from your hanger.
This following is a list of the battle ship's weak points:
Auto turrets: Enter the ship's interior and you will see a cylinder shaped console with different monitors. Use two pilot bombs to destroy it.
Engines: Enter the interior, then turn to the right. Go through the door and destroy the four giant glowing tubes with three bombs.
Life support system: Enter the ship's interior and to the left should be a door. Enter it and you will see a giant blue screen ahead. Destroy it with three bombs.
Shields: Run into the interior and move past the auto turret controls. Enter the door, then run down the passage. There should be a giant lightning-filled tube. Place six bombs on the glass. To do this, aim up and touch the glass.
Use the following trick to destroy turrets easily. When you start a space battle, go to the turret stations and get in one. Switch to a turret where you can get a good view of an enemy turret. Once you have an enemy turret in your sight, shoot as much of it as you can before it starts shooting at you (if someone is in it). Once their turret starts shooting at you, immediately get out of your turret and wait about five seconds. Get back in. By this time the turret may have turned back around. Repeat this process as many times as desired, or until all other turrets are out of your view.
Easy tank kills
Place proximity mines on the tanks (Vanguard, Heavy Trooper, Shock Trooper) and any other kind of vehicle, except for the assault vehicles such as the AT-TE. A more difficult way is to use a sniper technique. Fire from a safe location. Target the vehicle, wait until the reticule turns red, then fire. Another useful bombardment unit is any that carry a recon droid. Their self-destruct mechanism makes them a formidable bombardment unit.
Easy Slicing points
Battlefront 2 Bothan Spy Movie
Sneak aboard the Rebel capital ship and wait by the Y-Wing until someone gets in it. Then, use your torch to slice into it. You can cause it to explode if in the air, getting points in the process. Repeat this as many times as desired.
Slow enemies from getting to their ships
Get into a heavy transport (for example, a LAAT Gunship or Droid Gunship). Make sure no one else is in it except you, then fly over to the enemy hangar. Land and get into one of the scout fighters in that hangar (for example, a Jedi Starfighter or Tri-Fighter). Quickly fly back to your capital ship. To do this even more quickly, do the boost, and if the enemy frigates are not destroyed yet, fly out of the hangar, go down a good ways, then level your ship out again. When you have reached your hangar, land and see if your other transport is there. If it is, get in. Make sure no one is in it but you. Repeat the process described again. If it is not there, either just waste time and wait, or get into a X-Wing or ARC-170. There will now be two of your transports in the enemy ship, and they will spawn many of your men. By doing this, you have bought yourself lots of time to disable the enemy ship. It is important to make sure no one but you is in the ship because if someone else is in there they will not get out when you land; and if you get out, they will take off and crash.
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Regenerate health and ammunition
Battlefront 2 Bothan Spy
If there is an ammunition or medical droid on the other side of a thin wall (i.e. in space if you go into another hangar and the main room has thin separator walls between the doors and the droids), it can heal you through the wall. No one on the other side can shoot you unless they use a bomb, grenade, rocket, etc., which rarely happens.
Repairing shields
You can always repair your shields. Just use the torch, but do not get too close to the glass or it will not work. This takes awhile, but is helpful. Also on ground battles you can use the torch to slice (hijack) enemy vehicles.
Break the ground with Mace Windi
Jump and press Fire. You should go down and break the ground, sending anyone around you flying.
Easier completion of Tantive IV mission
In the mission on Tantive IV (blockade runner), the first and last objective are very difficult. At the start, once the door explodes and opens, use your thermal detonators. Get to the CP and keep dodging bullets and firing while standing near the CP until it is turned to your faction. This may take a few attempts, but it will work. Use Darth Vader after you have captured it. Use a regular Stormtrooper to take care of Leia. She should be around where you started the level. Use your grenades to soften her up, then your rifle to finish her off.
Jango Fett comment
Select the Kamino map and set the hero counter to whatever desired, then wait until you can play as Jango Fett. A Clone will exclaim 'Its Jango Fett! And he's brought his head!', referring to the scene in Star Wars: Episode 2 - Attack Of The Clones, when he was decapitated during the assault on Geonosis.
Special units
Get the indicated number of points in battle to unlock the corresponding special unit:
Special units are used for special tasks. The Bothan Spy's regeneration ability can be useful for your troops to go in and storm the enemy's defense because they have better stamina. Their stealth ability is useful because it allows you to get into an enemy CP, capture it, and destroy the enemy's vehicles with the time bomb. The Wookies have strength and endurance with their bowcaster, as it will be a one-hit kill for almost any opponent. Their grenade launcher is useful for groups of enemies. The Recon Droid is useful for scouting, backup, and groups of enemies with their self-destruct mechanism. The Dark Trooper is useful for transport and assault. Their Jumppack can carry them great distances across the battlefield and their Arc Caster causes serious damage. Their charge shot should be used on multiple enemies. The Imp Officer is ally support and group assault. Their rage is used for extra damage so that they can storm the enemy's defense. Their mortar launcher is similar to the Wookie's grenade launcher. The Jet Trooper is used for transport and Droideka disabling as well as scrap metal destroying. The Jet Trooper can carry them across them great distances. Their EMP launcher is used for disabling the Droideka's sheilds. Clone Commanders are a brick wall; they have heavy firepower and are useful for ally support. Their chain gun is like a machine gun, with faster firing. Their rally ability should be used to bulk up your and your ally's defense. The Magna-Guard is for heavy fire power and bombardment. The RLR Bulldog is for vehicles and groups of enemies. The mortar launcher is same as the grenade launcher and the recon droid for the above. Droidekas are a brick wall and have heavy firepower. With their personal shield emitter, they are a brick wall. Use the four built in repeating blaster rifles for lots of damage.
Rank list
Earn the indicated number of medals in combat to advance to the next rank:
Reach the Legendary rank in the indicated class to unlock the corresponding weapon:
Successfully complete the indicated task to unlock the corresponding bonus for that rank:
Successfully complete the indicated task to unlock the corresponding medal and bonus:
The hero characters can be found at the following locations:
The center command post is always a good offensive position.
Use your units' advantages. If you are facing a lot of enemies, use the trooper unit. If you are up against vehicles, use heavy weapons.
Use the right unit for the right level. For example, use an engineer for lots of turrets/vehicles. Use snipes for high places with little cover below.
Always keep moving, because if you stop, you are a prime target for snipers.
Use vehicles a lot, as they keep you safe, you get lots of points with them, and some are much faster than walking.
When in vehicles, fill them up. The more weapons you can have going at once, the better.
Kill the most threatening units first. For example, if in a vehicle, take out the heavy weapons units.
Check out an area before you go into battle, so you see the turrets and other dangerous areas.
Use tactics, as charging into battle usually does not work.
Use cover a lot, such as rocks, logs, walls, water, and even grass.
If you are taking a CP, try to stand next to a health droid.
If you are having trouble defeating enemies, try to take out the enemy in ones and twos. This will get you a lot further, and you will come out with a lot more health.
If you are finding something difficult, play on the Hard difficulty setting for a few battles. When change back the difficulty setting, things should seem a bit easier.
Take allies with you wherever you go. Allies = firepower = enemies die = easy CP's = you win.
Bombers
Scouts/Inteceptors
Starfighters
Transports
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